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Atari lite-C
Lightweight Casual Game Development System |
The game programming language lite-C was developed by Conitec in cooperation with Atari, Inc. It is intended for quickly and easily developing graphics
or virtual reality applications - such as 2D or 3D computer
games - even without previous programming knowledge. Sounds,
images, movies, user interfaces, 2D and 3D models,
collision detection, rigid body physics, multitasking, and DirectX functions
are already a native part of the language.
Therefore, a few lines
in lite-C achieve results that would require hundreds of source code lines
with normal C/C++ compilers. This makes it a perfect system for creating casual games.
Lite-C is also an ideal solution for learning programming. Its
syntax is similar to the C/C++ programming language, but
much easier - and more fun - to learn. Anything that's
scary to a beginner, like memory and
pointer handling, is automatically managed in
lite-C. No crashes, memory leaks, and pointer arithmetics
anymore!
The
lite-C package contains a complete development environment
with 3D model and terrain editor, code editor, compiler, debugger, an integrated 3D engine, a physics engine, many samples including DirectX and OpenGL programs, and a tutorial with 24 easy workshops.
FeatureS
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Extended C syntax, easy and transparent multitasking |
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Compiles on the fly to machine code |
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Easy integration of external APIs (OpenGL, DirectX) with DLL or COM interface |
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Powerful ABT (Adaptive
Binary Tree) rendering engine |
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2D and 3D sprites and
models, vertex and bones animation |
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Programmable particle effect generators |
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Rigid body physics and collision engine |
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Terrain-based game
levels and BSP-based Gamestudio levels |
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Layered sky system with sky cubes,
sky domes, clouds and backdrop images |
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Shadow-throwing point and spot
light sources |
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Built-in vector, matrix, physics
and collision functions |
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GUI objects with button,
slider, gauge elements, Truetype and bitmap
fonts |
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Supports all DirectX 9 functions |
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Play functions for sound, music
and movie files and CD tracks |
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Syntax-highlighting script editor
with single-step debugger |
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Free level / model / terrain
editor and importer |
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Small footprint - ca. 20 MB only (without editors and demo games) |
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Small requirements
- runs even on old machines (such as P3-500
/ Riva TNT2) |
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Extensible:
Vertex/pixel shaders, network functions... |
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Supported file formats: FBX,
3DS, X, OBJ, ASE, MAP, MDL, MD2, FX, BMP, PCX, TGA, JPG,
DDS, WAD, MID, WAV, OGG, MP3, MPG, AVI. |
Lite-C in Education
With a syntax similar to C/C++, but much easier to use, lite-C is an excellent choice for programming courses. Developing computer games is not only the best introduction into programming for students, but also an exercise in planning, organising, and team work. The lite-C programming language is already used in hundreds of schools and universities world wide.
DOWNLOAD
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Lite-C
Free Version (~60 MB)
The free Gamestudio / lite-C
version can be used to create
and publish unlimited applications even for commercial
purposes. Contains the development system, the A7 VR engine, and the MED and WED model and level editors.
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Lite-C
Workshops (~15 MB)
Get introduced into game programming in 24 easy lessons. Starting with
variables and functions, over programming user interfaces up to creating
3D worlds with physics and collision detection.
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RACER
Demo (~10 MB)
Vehicle demo created by Czeslaw Gorski, featuring
a dangerous race track through desert and woods, over broken bridges and
along an active volcano. Joystick is recommended. |
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System requirements
P3-500, 512 MB RAM, CD-ROM,
3D video card (32+ MB).
Windows ME / 2000 / XP / Vista and DirectX 9.0c or above.
Supported file formats: FBX, 3DS, X, OBJ, ASE, MAP, MDL, MD2, FX, BMP, PCX,
TGA, JPG, DDS, WAD, MID, WAV, OGG, MP3, MPG, AVI. More formats through 3rd
party import filters.
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